Cool! I like the visuals (the environments and UI), the gameplay, and the sound design. The concept is also good.
There was a bit of a lack of feedback from enemy attacks. It’s also cool how when you deal damage, part of the enemy’s health bar glows white and only then disappears. Little details like these significantly enhance the tactile experience.
I liked that the game isn’t difficult, but maybe other players would like more of a challenge.
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so if you get a sword of restraint then you can spam it it and it will last forever
Cool! I like the visuals (the environments and UI), the gameplay, and the sound design. The concept is also good.
There was a bit of a lack of feedback from enemy attacks. It’s also cool how when you deal damage, part of the enemy’s health bar glows white and only then disappears. Little details like these significantly enhance the tactile experience.
I liked that the game isn’t difficult, but maybe other players would like more of a challenge.
It would be fun if the eye followed the cursor.
That’s a good result for three days!
real fun! more swords, more mechanics and enemies, and you got a promising idea here!
Very interesting and creative interpretation of a card-deck building game. Nicely done!
Replacing cards with swords just looks cool
Внешне напоминает Pistol Whip
Really interesing consept. Cool game
Great game, cool backstory 10 out of 10, just hard to understand the first time